If a Kong's health runs out, or if the Kongs fail to defeat K. Rool within twelve rounds, they must start the entire fight over. Chronological information Donkey Kong is a series of video games published by Nintendo and created by game designer Shigeru Miyamoto in 1981. If the alignment is incorrect, K. Rool will crush Lanky, costing him a quarter of a melon. King K. Rool, also known by his aliases Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool, is a Kremling and character in the Donkey Kong games. His name is a pun on cruel because he is the "kroolest" of the Kremlings, as he is the King. Replacements for a majority of K. Rool's main UI images. When Lanky grabs this barrel, four Trombone Pads will appear in the corners of the arena, and when he throws the barrel, it will burst to reveal a massive banana peel. Krusha appears as his alter-ego Kruncha in this game, and just like other members of the Kremling Krew during this time, he patroled Crocodile Isleto prevent Diddy and Dixie from saving Donkey Kong. Here he steals the Kongs' banana hoard and must be fought on his pirate ship, Gangplank Galleon. Following his defeat in Donkey Kong Country, King K. Rool decides to rebrand himself as Kaptain K. Rool to regain his lost reputation. First game He will then slam on the center of the arena, creating a green shockwave. After entering the barrel, Tiny can enter into K. Rool's left shoe, where K. Rool's toes will begin prodding at her in alternating patterns, after which the farthest right toe will rise up. Tiny Kong fights fourth. As can be expected, he deals heavy damage with his attacks, but … 3. K. Rool's shockwave attack changes after each hit: after zero hits, he slams about once every six seconds; after one hit, he will slam about once every two seconds; and after two or three hits, he will slam about once every two seconds but launch four shockwaves with each slam. If the alignment is correct, K. Rool will slip and fall on his bottom, the number platform used to generate the peel will sink into the floor, and one of the music pads will vanish. Once he strikes K. Rool four times, he will fall down for the last time, earning the Kongs the victory. As King Krusha K. Rool, K. Rool dons a pair of boxing gloves and is wearing blue shorts. On the show Krusha is apparently King K. Rool 's bodyguard and a high-ranking member of the Kremling Krew. However, this is the only instance where King K. Rool is introduced as himself in the beginning of the game, only to change into this form during the final boss. K. Rool will fight the Kongs one by one, each with a different strategy to be countered; normal attacks will be ineffective, and except at certain points with certain Kongs, all special attacks are disabled, including weapons and instruments. Sending several Kremlings to … Before he can begin his round with Tiny Kong, several Kremlings help get the light off of King Krusha K. Rool's head. Once K. Rool falls four times, he will faint once again, and the Kritter timekeepers save him yet again by ringing the bell after four seconds...though the announcer still counts to 8 before saying "saved by the bell!". After a few seconds, large electric boxes with number buttons on them will rise up outside the four sides of the ring. In battle, King Krusha K. Rool must fight against all five of the kongs in different rounds in battle. When he reaches 8, however, the Kritter timekeepers end the round before K. Rool can lose. The first time one of the Kong's time expires, Cranky will appear at the edge of the arena to scold them, attempting to demonstrate how to fight to them, but throwing his back out in the process. Gallery King Krusha is a show-boating boxer persona, and currently, the last persona residing rent-free in K. Rool’s warped mind. This is the only time where K. Rool is depicted having four toes instead of three. Tiny must turn small in get into the hole in King Krusha K. Rool's left shoe. King K. Rool, under the guise of Kaptain K. Rool, was also featured in the magazine's Donkey Kong Country 2: Diddy's Kong Ques… Many parts break off, and one section of the top breaks to reveal a gaping hole which the Kongs can enter. After this, Tiny will leave the shoe and unshrink, after which K. Rool will resume slamming. The other two are the, King Krusha K. Rool is also the second boss in the game that can be (or is fought) using all five of the Kongs. Donkey Kong must be careful with the timing as King Krusha K. Rool will throw punches to stop him. Personal information After four Primate Punches, King Krusha K. Rool is finally knocked out for good and Chunky celebrates his win. In this round, King Krusha K. Rool will launch powerful shockwaves at Tiny. King K. Rool has repeatedly tried to steal the Kongs' Banana Hoard for reasons unknown, though one of Rare's older websites has suggested that he takes the horde in order to starve the Kongs, in … K. Rool and his gang of minions, the Kremling Krew, came to Donkey Kong Island one stormy night with intention to steal Donkey Kong and Diddy Kong's fabled Golden Banana hoard. Each new Kong begins with maximum health. K. Rool always moves in the same pattern around the ring: red to blue to yellow to red to green to blue to yellow to green to red. Isle before tripping on a rock. The Seattle Mariners' baseball stadium, Safeco Field, in Washington is currently emblazoned with adverts for Splatoon. After Chunky pressing Z on a pad, K. Rool becomes visible while Chunky becomes invisible. During this battle, K. Rool attempts to punish the Kongs by running into them, jumping on them from above, tossing his crown, and summoning a downpour of cannonballs, presumably from th… If time runs out, the current Kong must start the round over; K. Rool's damage will be reset, but whatever damage the Kong received will remain. However, it crashes down thanks to K. Lumsy and the Kongs make chase. Game appearances Click here to see him as King Krusha K. Rool A fat crocodile who acts as Donkey Kong's Arch-Enemy in the Donkey Kong Country series. Regardless of which pad is used to play the music, when the banana peel corresponding to a number is used up, the pad that is linked to that number will vanish. Take your favorite fandoms with you and never miss a beat. If Chunky misses the timing, King Krusha K. Rool will uppercut Chunky dealing damage and forcing Chunky to turn invisible and giant all over again. He fires, effortlessly striking K. Rool in his backside and sending him flying out of the arena and ship, and over to K. Lumsy's prison. King Krusha K. Rool gets up and attempts to attack Chunky but Candy appears and charms him. The glove's range covers everywhere in the arena; Diddy can only dodge it by changing position after it is thrown. You can fix this by either throwing another barrel to place another peel, which will make the first one fade away and its barrel reappear or by playing on one of the music pads and having the first barrel re-spawn at the cost of the quarter melon that K. Rool will take by crushing Lanky. In here, King Krusha K. Rool will attempt to crush Tiny with his toes. By firing at K. Rool with his guard down, DK will knock K. Rool back a short distance, but he will quickly regain his composure, slam on the ground once, and then move back to the middle of the arena. Donkey Kong 64 Then he will begin throwing his right glove at Diddy like a boomerang; the glove will fly in an arc to where Diddy is at the time K. Rool throws it and then back to him. Donkey Kong 64 All mentioned gathered. Apart from that, he wears a blue spandex suit with white stripes on the side, a brown belt with a large, thick golden buckle, a pair of red boxing gloves, and a pair … King Krusha K. Rool King K. Rool: Go investigate the activity down on DK Island, and eliminate Donkey Kong if he emerges. DK Isles (formerly) After each hit, King Krusha K. Rool will go faster in his attacks and even turn invisible close to the end. Template:BossKing Krusha K. Rool is an alter-ego of King K. Rool and the final boss of Donkey Kong 64. King K. Rool later appears on his ship, the Gangplank Galleon, and battles both Donkey Kong and Diddy Kong, only to be defeated by them. Additionally, Lanky Kong is the only Kong that doesn't use any of his special moves against King Krusha K. Rool. As well, it will take one more hit to damage the toe sufficiently. Prior to becoming king, K. Rool was a pirate on a ship that got shipwrecked in Krem Quay. K. Rool's thoughts of attacking Chunky vanish, and he pushes himself against the edges of the ring, trying to get to her. King Krusha K. Rool isn't playing anymore as he quickly turns invisible in order to trick Chunky. After a set number of jabs, he will respond to the audience, graciously accepting his applause; at this point, he is vulnerable to attack. In each round, the Kong fighting has a time limit of three minutes to defeat K. Rool. 2. While three pirate seals look on from the water near the island, the giant Kritter beats K. Rool senseless and throws him back onto the Mechanical Island. Complete one of the following: 1. At the start of the fight, K. Rool begins bouncing off the ropes on the sides of the ring and turns invisible. There is a pattern and Tiny must fire her feathers at each toe to make them swell up. Then K. Rool charges at Chunky, who must time it just right to strike K. Rool with his Primate Punch as he charges. Diddy must then fly up to the rafters and fire his peanuts into the targets on the lights. At the start of the battle, K. Rool will run forward to the red corner where Diddy is, stop directly beneath the spotlight, and then wave. Kremling King K. Rool (Japanese: キングクルール Hepburn: Kingu Kurūru) is a fictional character and the main antagonist of Nintendo’s Donkey Kong video game franchise. Donkey Kong Country 2: Diddy's Kong Quest. When Lanky moves to one of the sides of the ring and presses one of the buttons with his impressive reach, a pad will rise up directly outside the ring, and a barrel will appear on it. Donkey Kong Country 3: Dixie Kong's Double Trouble! King Krusha K. Rool, as one of K. Rool's aliases, is a large, green, and rotund Kritterwith sharp white teeth and a bloodshot and swollen left eye. King K. Rool is the malevolent king of the Kremlings and the main antagonist of the Donkey Kong series. At the same time, Chunky's Hunky Chunky barrel appears in the middle of the arena. He is the main villain of the series, and leader of the Kremlings. He also wears a golden crown with eight prongs. In the episode Speed, he is run over by a minecart and ends up becoming highly intelligent. Krusha is one of the Kremlings of King K Rool 's army, and acts as his right hand man in The Stupid Misadventures of King K Rool. Meanwhile, Funky Kong shows up from behind K. Rool with a combat boot-launching bazooka. Diddy Kong fights second. King K. Rool's most recent form is a boxer, naming himself King Krusha K. Rool, and acts as the final boss of Donkey Kong 64. He also wears red shoes with his left one having a hole in it. Klump: Roger that, boss. As King Krusha K. Rool, K. Rool dons a pair of boxing gloves and is wearing blue shorts. Upon entering the ship, the Kongs wind up in a large boxing arena. Take your favorite fandoms with you and never miss a beat. Diddy can only use his Peanut Popguns while using his Rocketbarrel; he is unable to draw them while he is standing on the ground or the ceiling rafters. They found that the strange sea creatures were already being blown into the sky, which meant only one thing. Between this fight and the following one, K. Rool has several Kritters pull the light fixture off of his head, many of them ending up squashed in the process. King K. Rool At the start of the battle, K. Rool will move to the center of the arena, where he will remain for the duration of the fight. After K. Rool throws his glove twice, Diddy's Rocketbarrel Boost barrel will appear in the center of the arena. Each pad holding the banana peel barrels will lower again five seconds after it rises. After a few seconds of this, a blue Simian Slam pad with Chunky's face appears in the center of the arena. "King Krusha K. Rool" is simply King K. Rool's boxer nickname which he … During the entire battle, King Krusha K. Rool is blinded and can only really battle by hearing Lanky. He can't kick, so all of his basic attacks are punches, therefore X, Y, A, and B all perform different punches. He basks in adoration from the audience for a few moments before repeating the process, at which point Tiny's Mini Monkey barrel appears in the center of the arena. The timer pauses while Tiny is inside K. Rool's shoe. Play VS. matches, with King K. Rool being the 16th character to be unlocked. If Lanky is unsuccessful, King Krusha K. Rool will run him over. It is possible to throw the banana peel barrel out of the ring, or far enough on the edge that it is out of K. Rool's range. After the light has been taken off, King Krusha K. Rool is ready to fight again. He is still able to be damaged, but cannot be seen for 5 … The Smash Ultimate styled renders I made for the mod can be viewed here. This emits a green shockwave that knocks opponents into the air. First appearing in the 1994 video game Donkey Kong Country for the Super … Many of K. Rool's files are shared by all slots, so this is an all-or-nothing mod. Krusha's attempts often ends up in disaster and causes more harm than good. This will stun K. Rool for a moment, and then he will stumble over to an adjacent corner of the arena and toss away the light. Apart from that, he wears a blue spandex suit with white stripes on the side, a brown belt with a large, thick golden buckle, a pair of red boxing gloves, and a pair of magenta shoes, with a gaping hole in the left one. Then, Chunky is placed on one corner and King Krusha K. Rool readies himself to attack from the other corner. He also keeps his trademark crown on his head. Upon entering the barrel and rising to the light fixtures above the arena, armed with an infinite supply of Crystal Coconuts and ammo, Diddy will find two bullseyes on either side of the light above K. Rool. Then, each of the five Kongs must engage King Krusha K. Rool in battle. Custom 2 - Invisibility: King K. Rool temporarily turns invisible. King K. Rool's basic attacks mostly consist of punches. Before reaching him, however, a whistle from nearby makes him stop to look around. Chunky Kong fights fifth. King K. Rool, who has gone by many aliases, is the malevolent king of the Kremlings and the Master of the Kremling Krew. The ship shows Kremkoins, his logbook, and his various portraits as a pirate on Gangplank Galleon. Gender K. Rool will have his gloves up in a guarding position, throwing a few jabs at him. A tyrannical reptile who leads a large crocdoile army, and he is the arch-nemesis of Donkey Kong. The other one being the, Out of all of the Kongs that King Krusha K. Rool fights, Chunky Kong is the only one to make use of all three of his special moves against him (. Pokédex King K. Rool is the ultimate enemy of the Kongs. King K. Rool appears at the end of the Donkey Kong Countrynovel, where he announces to his Kremlings that their factory on Donkey Kong Island was destroyed and that he intends to launch a final attack on the Kong's home. The barrel contains a banana peel and Lanky must throw it near one of his musical pads. Meanwhile with the Foot Soldiers, they began attacking and the three Krusha's threw several punches on the minions of Dr. K. Rool is the leader of a band of reptilian creatures known as the Kremlings, who have crossed paths with the Kongs on many occasions. After doing this twice, he grabs his bottom, still in pain from his battle with Lanky. When King Krusha K. Rool cheers at the crowd, Donkey Kong must quickly fire himself into him to deal damage. King K. Rool - Series: Donkey Kong Country, Allies: Krochead, Kaptain Skurvy, Krusha, Enemies: Donkey Kong, Shaggy, Everyone else, Alignment: Evil, Role in Kongfinity War: Gathered the stones and killed half of DK Island/ Main Villain K. Rool appears in the German Club Nintendo's comic adaptation of Donkey Kong Country, first appearing to attack Diddy Kong and seal him within a DK Barrel, before stealing Donkey Kong's Banana Hoard. in different games, complete with new powersets for battle. Diddy must first avoid King Krusha K. Rool's attacks and jump into the Diddy barrel when it appears. Donkey Kong is the first to face King Krusha K. Rool in the first round. King Krusha K. Rool, as one of K. Rool's aliases, is a large, green, and rotund Kritter with sharp white teeth and a bloodshot and swollen left eye. King Krusha K. Rool being lowered into his ring. After doing so three times, King Krusha K. Rool will rub his behind in pain and a Tiny barrel appears. Krusha! K. Rool's pattern of charging changes after each hit; after zero hits, he charges somewhat slowly; after one hit, he charges somewhat faster; after two hits, he charges very fast while invisible; and after three hits, he charges somewhat fast while invisible and for the last hit, moving in a wide zigzag pattern. Hearing this, Donkey Kong, Diddy Kong and Cranky Kong board … King K. Rool is the main antagonist of the Donkey Kong franchise. After this, the victory cutscene and credits roll. King K. 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